April 13, 2015 at 7:21 pm #8344
Ok. So let me say this right off the bat. I was inspired by Twisted-Wind and Zenox’s fan made concepts for Shantae in Smash 4. However, I too have lots of ideas that I would like to share with the WayForward community. I’ve played Smash since it started on the N64 and played Melee on a competitive level back in my high school and college days, ranking in top 8 in my city at the time. Currently, I play Project M as I’ve yet to get a Wii U and a copy of Smash 4 (perhaps over the summer). I intend on going into as much detail as I possibly can about her character representation and perhaps give a solid idea of how she could play in Smash 4 and why you should vote for her. And… I posted this in fan art because… well… I drew fan art of her moves. Can’t think of a better place to post this topic in the forum actually.
As a disclaimer… Everything mentioned in this post is my personal opinion of how how I think she should be represented in Smash 4 and is completely up for debate and could be vastly different from what WayForward does in the event Shantae is selected to be in Smash 4. Now that’s out of the way, let’s get started.
BASIC MOVEMENT and WEIGHT
First off, I’m going to start the discussion with something more important than her attacks, and that’s her Movement and Weight.
(Idle) – Fighting Stance followed by some primping over time.
(Near Edge) – Shantae leans over and looks down a bit while holding her hair.
(Ground) – Shantae has normal running speed, good traction on the ground, less than average stopping power, and has a very slow crawl.
(Dash) – Shantae’s dash is extremely quick despite her normal running speed.
(Air) – Shantae’s jump is average, but her mid-air jump (which is based on her dungeon complete animation from the Shantae seires) is extremely floaty and gives her lots of control in the air at the cost of speedy air movement. She can go straight into her mid-air jump from the ground by pressing down and jump to mix-up her aerial approach, but this will take away her mid-air jump until she lands again. Also, by holding down the jump button after the ascent of her mid-air jump, she can slowly float downward, allowing her to mix-up her falling speed or gain more horizontal range.
(Weight) – Shantae is lighter than most human type characters. She gets knocked around very easily, and is naturally a fast faller. Her jump height is slightly above average and she is capable of floaty mid-air movement with the mid-air jump.
That covers most of her movement and her weight. Next time I’ll go over her normal attacks (jabs, tilts, smashes, and aerials).April 13, 2015 at 9:00 pm #8345
Lets talk about Shantae’s normal attacks.
(1st Attack) – Shantae starts off with a very quick, but weak, low kick with her front leg.
(2nd Attack) – Shantae follows up with a quick front side kick to high height from her back leg.
(3rd Attack) – Shantae ends the combo with a quick reverse spin kick to mid height. The same kick attack from Shantae PC.
(Elbow Dash) – Shantae thrust forward elbow first. This attack hits once for solid damage and ok diagonal forward/upwards knockback. On hit or shield hit, Shantae recoils a bit from the impact and the end lag is reduced. However, if she misses, she’ll do a ukemi roll and there’s more end lag.
(Flip Kick) – Shantae does a flip kick that knocks foes into the air. This attack barely lifts foes with low damage of the ground, but can send foes with higher damage up much more. This attack also ends while Shantae is mid-air, so she can follow up with aerial attacks, fast fall to the ground, or mid-air jump depending on whats best for the situation.
(High Hair Whip) – Shantae does a quick hair whip that hits high and can reach close-mid range. The start up, active, and end lag on this move is very short, so she can hit close opponents with low damage over and over. It has little knockback, light flinching, and can be angled upwards to punish jump ins. It also deals more damage at the tip.
(Low Hair Whip) -Shantae does a quick hair whip that hits low and can reach close-mid range. The start up, active, and end lag on this move is very short, so she can hit close opponents with low damage multiple times. The damage, knockback and flinching is reduced compare to the higher version, so she can also hit opponents at slightly higher damage multiple times too. She can even crawl forward a bit between hits to add pressure or back a bit to space for the tip.
(Hair Whip) – Shantae does a mid ranged, mid height, and more powerful hair whip. It’s does great damage and the knockback is high, plus the very tip of the attack increases the damage and knockback. The attack can also be charged for even more damage and knockback and can tilt upwards to punish jump backs and opponents on platforms above or very slightly downwards to disrupt recovery attempts that go over ledges. A great attack from a distance, and perfect for punishing your foes retreats. Has some start up and end lag, but very short active.
(Pirate Flair) – Shantae pulls out a Pirate Flair and shoots a firecracker toward the sky. The range, damage and knockback is great and can increase if charged, but it has lots of start up and end lag.
(Super Pike Ball) – Shantae uses Super Pike Ball to surround herself with 3 very fast spinning spiked balls. The longer its charged, the faster it spins and the more hits it does. This long lasting, multi-hit attack does great damage and even greater shield damage. It pulls the opponent in on hit, it punishes dodge attempts, and the last hit does decent knockback. It does have tons of end lag, so if the opponent is not hit or if the shield doesn’t break, then Shantae could easily get punished.
(Twirl Attack) – Shantae does a violent multi-hit twirl attack from Shantae GBC that ends with an upward hair whip. The final hit does good damage and knockback.
(Mid-Air Hair Whip) – Shantae does a quick mid-air hair whip that can reach mid range. It’s speed and range is somewhere between the tilt and smash versions of the hair whip. It also does more damage and knockback at the tip.
(Reverse Hair Whip) – Shantae quickly swings around to attack with her hair whip. The reach is the same as F-Air, but it has faster start-up and end lag at the cost of less damage and knockback. It also does more damage and knockback at the tip.
(Mid-Air Flip Kick) – Shantae does a mid-air flip kick that shares the same properties of the up tilt. Using it the first time in mid-air will send Shantae higher up, but every use after that will not until she lands.
(Twirl Dive) – Shantae does a downward angled spiral attack that hits multiple times and ends with a thrust kick for good damage and a diagonal spike. It has large active, and could easily miss the stage. Should be used with caution.
And that’s it for the normal attacks. Next time I’ll go into the special attacks. One thing worth noting about the specials is that they’re 3 custom options for each one, and it seems that everyone has very different opinions as to what her defaults should be. So rather than make a guess as to what her defaults should be, I’m just going to make special move recommendations for each one based on 3 key elements of Shantae: Magical Items, Transformations, and Pirate Gear. I’ll be back with more concepts for Shantae in Smash 4.April 14, 2015 at 11:20 am #8353
THESE ARE AMAZING! Thank you so much for the share!!April 14, 2015 at 6:29 pm #8366
No problem Sorsha. I hope you and the WF staff like these suggestions. And I’m back with the Specials now.
(Mermaid Bubble) – Shantae transforms into a mermaid and shoots a bubble projectile that reaches long range. The projectile pops with an explosion on hit or once it ends. This attack deals good damage and good knockback. If used in mid-air this attack drops Shantae downward a bit.
(Fireball) – Shantae shoots a fireball from her fingertips that travels close, mid, or long range at a slow, average, or fast speed for weak, ok, or good damage and ok knockback depending on how long the attack was charged. This attack is fire element and the charge can be stored by shielding. It can be released anytime by pressing B again afterwards. Can’t charge in mid-air.
(Flintlock Pistol) – Shantae quickly pulls out a flintlock pistol and fires a very quick projectile. This attack goes long range and has very short end lag, but does little damage and little knockback.
(Monkey Bullet) – Shantae transforms into a monkey and charges up. She very quickly launches herself close, mid, or long range depending on how long the attack has been charged. Being a small monkey, this attack does little knockback and little damage. The fully charged version increases this to great damage and great knockback.
(Baby Warp Squid) – Shantae catches a baby warp squid that suddenly appears before her and they hover in the air for a while. She then quickly teleports close-mid range and reappears with Squid Baron, who acts as a large hitbox before disappearing. The start up of this move is very long and it ends in a fall state if used in the air, but the damage and knockback Squid Baron deals is huge. Can be aimed to any direction.
(Scimitar Dash) – When Shantae uses this attack on the ground, she dashes full speed (faster than her run speed) with a scimitar in front of her and can jump to attack mid-air opponents. If used in the air Shantae will hop as she dashes forward to cover more horizontal range. This attack deals huge damage and great knockback, but is very hard to stop, has a ton of end lag, and ends in fall state unless she mid-air jumps or lands in which case she will continue to run. Has lots of active.
(Elephant Dash/ Elephant Stomp) – Shantae transforms into an Elephant. If used on the ground, the elephant will quickly dash forward with super armor a short distance for good damage and great knock back with some end lag. If used in mid-air, the elephant will slam downward with super armor and do huge damage and huge knockback, but it has lots of start up and end lag.
(Storm Puff) – Shantae uses a Storm Puff and it floats up above Shantae and stays in place in mid-air. Shantae and the opponent can hit the storm puff to move it to any direction and it’ll drift until it slows down and stops in place again. Once it’s fully charged, it’ll drop lightning very quickly then disappear. The lightning is multi-hit with ender, has an electrical effect, does huge damage and huge knockback to anyone that gets hit by it, including Shantae. Same in the air.
(Scimitar Dive) – Shantae uses her scimitar as a pogo stick to bounce once off the floor or an opponent for great damage and ok knockback. If used on the ground, she will first do a short hop while on the blade. She can influence her direction to land on close opponents. In mid-air, Shantae drops very fast, but can still influence her direction a bit. She’ll always bounce a set height and launches ground opponents a set height as well, but will meteor an aerial opponent. This attack ends with Shantae in mid-air to allow for an aerial follow up.
(Harpy Flight) – Shantae transforms into a harpy and flies straight up as a multi-hitting attack that ends with the Harpy Talon attack for great damage and great knockback. Ends in fall state.
(Float Muffin) – Shantae uses a Float Muffin to bounce a very high distance. There’s no attack properties to this move and it can only be used once until Shantae lands again, but it won’t put Shantae into a fall state. Perfect for recovery and ground to air follow ups whenever Shantae launches her foe high into the air from the ground.
(Cannon and Pirate Hat) – In mid-air, Shantae uses the cannon to launch herself upwards a short distance while firing a cannon ball downward. The cannon ball does great damage and meteors. If used on the ground, Shantae will launch much higher and create an explosion that deals a ton of damage and knockback, but must be done extremely close to the opponent. After using the cannon, Shantae pulls out a pirate hat to float downward safely. Can be canceled into a fast fall, but she will be in fall state.
And those are some ideas of what I’d like Shantae to do with her special attacks. I personally prefer her default specials to be the transformation type, what do you think? Speaking off transformations… You only get to see 4 of the 5 (current) transformations in her specials. What about the spider you ask? Well… Next time I’ll go over grabs and throws.April 16, 2015 at 12:20 am #8443April 16, 2015 at 6:30 am #8446
I completely agree. I have a plan for dancing as well.April 20, 2015 at 12:44 pm #8494
Well… I was going to make throws my next post for Shantae’s concepts for Smash, but since dodges got brought up I’d figured I’d look a little deeper into that. What I found out about Shantae’s dodges was very interesting. Shantae actually uses Vanish Cream to dodge attacks in her first game for the GBC. Not only that, but Twin Mints looks very similar except it makes Shantae flicker forward a bit. I didn’t get to drawing the art for this yet, but I’d still like to talk about it, so here goes.
(Vanish Cream) – Shantae stands in her item use pose (same pose for Storm Puff) and a Vanish Cream icon appears above her. She dodges attacks while staying in place, and is last slightly longer than the average spot dodge.
(Twin Mints) – Shantae stands in her item use pose and a Twin Mint icon appears above her. She dodges attacks while flickering between her previous and new positions. This should be the shortest forward dodge in the game, barely going forward at all. It also ends sooner than the average forward dodge.
(Back Dash) – Shantae does her back dash from Risky’s revenge. It has more range than the average back dodge, but has a bit of end lag as well.
(edge dodge?) – Umm… She rolls onto the stage… Nothing special about this.
Next time, I’ll talk about the throws.May 19, 2015 at 12:41 pm #8855
So which of those Neutral B’s would Kirby inherit by copying Shantae?May 21, 2015 at 7:49 pm #8924
The one the player picks for Shantae’s custom moves. It would be interesting to see Kirby transform into a mermaid tho… Maybe just the hair would transform or something.May 26, 2015 at 8:39 am #8965
Currently, Kirby only copies the standard neutral special move. Maybe an update will allow him to copy the other special moves (there is some sound data showing he says Palutena’s other two neutral specials), so then we can have Mermaid Kirby! However that would look. Shantae and Kirby might get along with the transforming aspect.May 27, 2015 at 7:05 pm #9027
I hate to be the one spoiling the custom special party wagon, but currently DLC characters don’t have custom moves. It explicitly says so when customizing Mewtwo in the Wii U version.
So, y’all are gonna have to decide on one move for each special. I personally vote to remove the pirate gear, maybe move the Storm Puff to neutral.
Oh yeah, and what about her grab attacks and final smash?May 27, 2015 at 9:21 pm #9028
Yeah… I’ve been too busy working on a fan animation of Lilac from Freedom Planet. It’s currently incomplete, but I still like it.
Not sure what the rules are for posting animations on the forum, especially for character’s that are not WayForward’s. But this has been something I’ve been working on… Along with some other “Not WayForward” top secret stuff that’s NDA and all that. That and a full time job. Ate up ALL my time.
But I want her throws to be spider transformation throws… It’s hard to wrap my head around the idea, but Shantae would transform into a spider if she lands the grab and pummel or throw the opponent.
ALSO! I would love to make fan animations of Shantae and the many other WayForward characters! I should get on that real soon.May 30, 2015 at 1:04 pm #9075
I would totally pay money to back Shantae in SmashJune 13, 2015 at 4:57 pm #9727
These are all really interesting! Although I would just have Shantae’s specials be magic items instead of transformations. Since she dances to transform it would be a little weird to me to just see her transform into an animal form instantly. But maybe that’s just me lol.
I like a lot of these ideas though. Although I wouldn’t make the storm puff to damage Shantae herself. Only have one on screen at a time and once its charged it does 3 lighting bolts. Be great to use against players who hang on the edge of the stage!
I have an idea for her Final Smash…. Dancing! Seriously, use the dance mini game from the first Shantae game on GBC as the Final Smash. This would implement her belly dancing perfectly(besides using her taunts)! When players start Shantae’s Final Smash she’ll jump up on a stage in the background(similar to the Pokemon Trainer’s platform in Brawl) and begin bouncing back and forth as dance commands start to scroll up the right side of the screen. The commands would be the same ones as in Shantae GBC: Up, Down, Left, Right, B, and A. Every time a player inputs a command correctly a gem will be thrown on the stage. The gems do high damage and launch if they hit an opponent. After the Final Smash ends Shantae will return to the same spot where she was when she activated the Final Smash in a similar way like Palutena.
Hope y’all enjoy my 2 bits lol. #Shantae4Smash #VoteForShantae
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