December 2, 2016 at 6:42 pm #13165
Hey Everyone! I’m going through the reports and we’re looking into or already have fixes in for some of the issues you have been listing!
Game Crashes when adjusting keybindings (keyboard and controller).
Thank you everyone that has reported this! This will not be occurring in the final product!
Game crashed for me when I die trying to out run a Centipede thingy when I touched a skeleton who jumped on me.
@miquelfire – We are looking into this, thank you!
I’m loving the game so far! And I’m not sure if it’s a glitch, or if I just suck at video games, but after I go down and get the Monkey Shot powerup, I can’t seem to get back up to exit the room. I assume it has something to do with the powerup, but I can’t for the life of me figure out what I’m supposed to do, or if it’s just not working.
@yasahiro – You will need to use the newly acquired ability (Monkey Bullet) to get out of the area. To use Monkey Bullet, cling to a wall and face away then press the attack button. I hope that helps!
NPC’s in my game are not showing up/are invisible, this happened with
the ammo baron but now I need to find a guy near the waterfall for
some reason and he isnt there
@rosenakahara – When/where did you notice an issue with Ammo Baron? The characters sometimes move locations but I’m not sure if that is what you encountered or not however the NPC I believe you are looking for in Mermaid Falls is actually special – you will only see him when you’ve entered his location. You can find him by searching the areas you can reach now with your newest Magic Form.
Secondly, looking at the button remap screen I can see that
interacting has it’s own button, B on my Xbox controller, but I can
interact with NPCs with both X and B.
@khtugg – That is intended functionality, you can interact using two buttons (X or B) and also cast Magic using two buttons (B or RT) [using the standard Xbox controls for this example].
My one incident with glitches isn’t quite as bad as some of the other
folks here, but when I used the teleport dance in the first part of
Main Street, it continued to play the music from the first part
instead of moving to the next part’s music.
@lorley – Thanks!
I want to report an out of bound glitch in the last part of Tassel
Town. If you fly under the door to the boss it is possible to be out
of bounds and basically get stuck there unless you teleport somewhere
@eloyas – Thanks!December 3, 2016 at 11:56 am #13188
@pryer-wf – Oh, all right.
There’s one more thing I’d like to point out: When I first booted up the demo the audio was really loud(compared to my other games) so I reduced the volume to suit me better. But every time I boot up the game the audio is really loud until I select my save. I dare not have my earphones on when “Shantae” is spoken! When I exit from playing to the start menu the sound does not default to loud, but becomes loud again on new boot up.
It’s not worse than I just put on the ‘phones after I have selected the save, but I wanted to let you know anyways.December 3, 2016 at 11:58 am #13189December 3, 2016 at 12:44 pm #13193
Apart from the crash when trying to change controls (which is particularly annoying since I really don’t like the default mapping) and some occasional performance hiccups (as I mentioned in this thread for the demo), I’ve noticed a few minor issues, and some little things that may or may not be issues but are not entirely satisfying.
- I can’t skip past the boss title by pressing Escape or similar. At least I can skip cutscenes though (I found that out entirely by accident).
- In some cases, where the game indicates the key you need to press to perform some action, it shows controller-based keys rather than the actual assigned keys. I noticed this at the file select menu and also on the magic metre in-game.
- The world map is confusing – it’s not obvious which Shantae will move when you press an arrow key.
- I noticed that the menus don’t wrap – for example, pressing down at the last entry does not select the first entry. Maybe this is intentional, but for me it’s kind of unintuitive.
- I’m not sure if this is intentional, but it’s possible to get stuck in quicksand to the point that jumping does nothing to help you escape, and your only way out is to sink and respawn.
I only got to the second Tassel Town area, but I’m liking it so far. (The fact that blocks don’t move back after you respawn kind of gives a minor advantage though in said second area). The return of pikeballs and fireballs is very welcome. The dance system seems good, though I didn’t realize it would cycle through options by holding D longer (required for warp dance, for instance), until I accidentally did so.December 3, 2016 at 12:51 pm #13195
I have another crash to report. While Rottytops was in town, I went to the Main Street to look for a ticket. I got to the part you smack the crate towards the wall to get up. As I went to jump on it the screen froze, then went black (might have went to desktop, my desktop is plain black), but the music was still playing, and making a heart get sound (or something) repeatedly. The music was still playing. I was using a controller, but I hit esc on the keyboard after this happened and I could hear the menu come up.
Had to crtl+alt+del to end process.
That’s all I’ve got!December 3, 2016 at 12:53 pm #13197
Alright, so, I’ve noticed a major issue with asset loading ingame: namely, the fact that the first time I play a level, the level’s assets load fine, but on a replay, the background assets and lighting don’t load at all (barring Scuttle Town Streets and Scuttle Town itself, which load fine), leaving me staring at untextured blackness in the background. The foreground assets load fine, by the way. This glitch happens regardless of whether I’m using my 980 to play or the onboard graphics. I’ve already tried to verify the game’s files, and it did nothing to help. Please fix this, it’s very annoying to walk into these formerly beautiful levels and see that half the art hasn’t loaded.
Here’s an example from Mermaid Falls:
And another from Tassel Town:
As well, I’ve noticed a glitch concerning graphical artifacts (Green/white pixelated lines and globs) that pop up every 30 minutes when playing on my 980 (and I’m sure it’s the game causing this because those artifacts don’t pop up in any other game). So, making sure that the game plays nice with Nvidia’s GPUs would also be a nice fix.
GPU: GTX 980
CPU: Intel i7 6820HK
RAM: 32 GBDecember 3, 2016 at 1:27 pm #13199
Here is what I’ve found.
December 3, 2016 at 8:09 pm #13205
Trying to play the game without an internet connection instantly crashes the game before the title screen, not sure if this is intentional
During the second phase of the final boss fight you are unable to backdash (you just backdash in place) but you can backdash during the final phase.
There seem to be some visual glitches with the dance animations, particularly after I bought the Metronome. I haven’t been able to properly duplicate it at will, but it feels like it happens most often when it’s the first time you dance after entering an area.December 4, 2016 at 11:42 am #13224
I’ve experienced two minor issues in the final boss area, so spoilers ahead
First, before fighting the Tinkerbrain, Risky says “Time to show you Final Phase of my plan!” Kinda missing a “the” in there.
Second, when I attack a genie while they’re charging an attack, they don’t turn into an energy ball, but just the glowing space around it. This is purely a visual bug, as they can still be whipped as if they had become an energy ball. This happens regardless of whether or not you have the Magic Inverter.
spoilers end hereDecember 4, 2016 at 2:01 pm #13234
Found a Tassle Tower elephant charge glitch while ago, but haven’t been able to reproduce aside from the second time.
I restarted the game/changed the resolution to see if that was the issue (occasionally I see some quick graphical issues while I’m playing), and I wasn’t able to do it again.
(Also, I may just not able to recall, but is that an unused area?)December 4, 2016 at 9:01 pm #13240
Ammo Barons’ ship. If you enter this screen from the right side (The Treasure Room door with the pool and waterfalls) and accidentally touch one of these lasers, the camera glitches out between both of the rooms and stops oin the screen shown (third image), couldn’t move but the Warp Whistle worked still and fixed the camera.December 5, 2016 at 1:11 am #13243
Hello. I’ve been getting crashes while swimming in the Factory as the crab transformation. Each crash was near the same location(Where you must break the rock as the elephant). Three times in a row this happened, I can’t progress further in the story because of it!December 5, 2016 at 1:19 am #13244
Reporting a few issues here as well:
December 5, 2016 at 12:25 pm #13254
- The lava/spike area of Risky’s Hideout has no ceilings in many places, allowing you to skip large segments (like the monkey platforming segments, or the two spike blocks revolving in a square pattern) as Harpy Shantae.
- The second part of Hypno Baron’s Castle can be completely ignored by going into Bat form on a moving platform, waiting for the platform to move to its highest point, and flying above every obstacle in the entire level. Introducing some solid obstacles at ceiling level could fix this, maybe?
- A pipe in the underwater part of Tassel Town doesn’t trigger a loading screen. When you leave it, all the assets of Tassle Town try to load in real time, which results in lots of ugly pop-in. Here’s a pic of it:
I’ve encountered the same issue as gamemjoe, levels look superb when first entered but subsequently turn dark and drab in the background… until now I thought it was a feature!
Nvidia GeForce GTX 970
gpu: 4gigabyte vram
ram: 8 gigabyte DDR3
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 4.00 GHz
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