June 12, 2015 at 3:43 pm #9669
I know there is already a few topics for this, but we wanted to make one definiative topic just for bug reports only.
If you are having a problem with your demo please let us know your issue. If it’s a display bug we’ll need your dxDiag info for your processor, memory, graphics card and graphics memory. If you are on a laptop, please let us know your graphics card dedicated memory as well.
Thank you and happy gaming!June 12, 2015 at 3:48 pm #9670
Do you still want the dxdiag info if it’s a mechanical bug, not a display bug? Or, do you only want display bugs posted in here?June 12, 2015 at 3:50 pm #9672
All bugs are fine here. I should specify. Thank you.June 12, 2015 at 5:33 pm #9680
I’ll repost the bug-comments I made earlier, to make them easy to find.
- I was experiencing some lag in the mermaid level earlier, but just now I didn’t notice it so much. I’m not sure if that’s because I reduced the resolution, or because I updated my graphics drivers.
- Control glitch in the barrel level – sometimes Shantae moves left without any input from the keyboard. It occurs most often around the point where the first crocodile appears, but I’ve noticed it at other moments too (usually when there’s a barrel right behind her).
- Another possible control glitch in the barrel level – sometimes Shantae seemed to stop in midair even though the right key was still pressed. I haven’t experienced it today though, so there’s a chance I imagined it.
- And last but not least, the text in the box explaining how to transform doesn’t fit. See the screenshots.
I guess some of these might count as display bugs, so I’ll post the dxdiag specs here for you too. I’m not quite sure which information is important, and could post the entire output if you really wanted (just reluctant to post it publicly since I’m not sure what some of it means and whether it should be considered sensitive).
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150316-1654) Language: English (Regional Setting: English) System Manufacturer: INTEL_ Processor: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz Memory: 8192MB RAM Available OS Memory: 7992MB RAM DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode Card name: NVIDIA GeForce GT 610 Manufacturer: NVIDIA Chip type: GeForce GT 610 DAC type: Integrated RAMDAC Display Memory: 4048 MB Dedicated Memory: 2000 MB Shared Memory: 2047 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: ASUS PA238QR Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HD15June 12, 2015 at 6:35 pm #9688
As mentioned in one of the other posts, I’ve discovered a few things:
The full-health idle animation loops imperfectly, you can see where the loop restarts after a few seconds.
In the second demo level (the desert), if you kill an enemy on top of one of the movable blocks and it drops a gem/heart, if you move the block underneath the gem/heart without collecting it, it will appear to float instead of falling to the ground.
That’s all I’ve noticed for now, having tons of fun playing with the demo!June 13, 2015 at 3:54 am #9709
Well, there’s no reason why game shouldn’t look good even on most castrated of computers that can barely run the game
so here’s what I experienced while I was testing the game out using my GF’s computer.
Starting screen’s graphics glitches out real bad with this set of components.
Glitching also happens with dancing sequence and there are few other animation related bugs.
Intel Core 2 Duo CPU E8400 @ 3.00Ghz, 2.99Ghz
2Ghz DDR2 RAM
Oh, and here’s one that happened when I was using my own computer.
During desert storms, if heart is caught by a storm it just slides sideways and won’t drop down.June 13, 2015 at 10:15 am #9720
OS: Windows 7 Home Premium
Service Pack 1
Processor: Intel Core i3 CPU 550 @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 4096MB RAM
Gaphics Card: NVIDIA GeForce GTX 550 Ti
Graphics Memory (Dedicated Video Memory): 2048 MB
Here’re those pics again:
Here we can see a visual glitch where a Mermaid Level plant is clipping into some of the architecture.
Here’s another visual glitch, this time it’s sand clipping into a foreground rock-formation.June 13, 2015 at 2:06 pm #9723
Forgot to bring this over too:
In the options menu there’s potential for a problem with control configuration. To see what would happen, I made Attack and Jump the same button. As predicted, I did both at the same time while playing in the Mermaid level. I was tempted to see what would happen if I assigned Dance as well to the same button as the first two; it moves at least one of the buttons to another assigned action. However, there’s still a problem if Dance and Jump are assigned to the same button. Suppose you change Shantae to Monkey form by holding down the Jump button causing Shantae to jump then land and transform. If you attempt to jump with this configuration, you’ll exit your transformation, negating much of the Monkey form’s usefulness. The developers may want to look into this.June 14, 2015 at 5:23 am #9733
Let me rewrite a crippling bug I found: the demo was not running on one of the two computers I tried it on. Whenever I tried to run it (either by starting it through Steam or directly through the desktop icon), the message “ShantaeHero.exe has stopped working” appeared. Also, the last time I tried, Steam gave me an extra message saying the app was already running (which, by checking the task manager, I confirmed it was not already running). It was a low-end computer, sure, but I’ve read reports of people being able to start the game on low-end computers, even if it meant dealing with slowdown. Here is the dxdiag:
OS: Windows 8.1 Pro 64-bit (6.3, build 9600)
System Manufacturer: To be filled by O.E.M.
System Model: To be filled by O.E.M.
BIOS: BIOS date: 11/26/11 ver:4.00
Processor: Intel(R) Atom(TM) CPU D425 @ 1.80GHz (2CPUs), ~1.8GHz
Memory: 4096MB RAM
Page File: 2320MB used, 2469MB available
DirectX Version: DirectX 11
(So… yeah… if you can believe it, I’m running a generic Laptop. Yes, they exist)
As for the other computer, it was a Dell with an Intel i3 and 4GB of RAM, and it didn’t give me any troubles during the demo, so I don’t think you’ll need the dxdiag for that one.June 14, 2015 at 4:53 pm #9749
On any level as soon as I start to move the game freezes but the music still plays I have to force quit out of the .exe pls help I’m dying to play this gameJune 14, 2015 at 11:40 pm #9766
The third stage also has a strange “pushing” bug, where you get pushed quite a bit to the left. This can easily be triggered by holding down the “go right” button of choice at all times, and it’s absolutely guaranteed to occur if you don’t jump. (And surprisingly enough it’s not related to getting hit by the barrels.)June 15, 2015 at 2:02 am #9771
Settings are not being saved. I set the volume to 80% and resolution to 1920×1080, but every time I start the game it goes back to 100% volume and 1280×720 resolution.
This is on Windows 8.1. I don’t remember if I had this problem on Windows 7.June 15, 2015 at 8:30 am #9779
This is on Windows 8.1. I don’t remember if I had this problem on Windows 7.
I can confirm that it also happens on Windows 7.June 15, 2015 at 12:24 pm #9804
Now that you two mentioned it. Resolution seems to be stuck to 1280×720 on me as well.
I didn’t pay any attention at it first since I usually play with that resolution to get that small extra oomph on more demanding games so I was naturally subjected to two big black bars on up and down.
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