WayForums

This topic contains 6 replies, has 7 voices, and was last updated by  Kelliebryant 3 weeks, 1 day ago.

  • Author
    Posts
  • #9489

    Dyrehme
    Forwardist

    Are any of the sprites in the beta “tweened”? I know WF has said in previous interviews that they don’t use tweening tools, but some of the distortion and movement on the sprites make it look like they’ve been tweened.

    It’s either that, or the animation artists have an insane attention to detail.

    #9556

    aciil
    Forwardist

    I think it’s possible Live2D tech is being used. It is a structure way to do 2d character with a 3d base.

    #9592

    MikeHarvey
    Forwardist

    After looking at the sprites really closely, I can say they are using tweens, cut out, hand drawn, 3D, etc… Basically they’re using numerous animation tools and techniques. Anything they have available to make the game look as best they can. Personally, I’m really glad they went that route since Shantae HGH has a more cartoonish design. It works very well with the art assets they created.

    #9612

    Bloax
    Forwardist

    Anyone that has actually tried to animate something detailed should know that producing a lot of animation frames takes a stupendous amount of time, and that making these animations smooth just about forces animation tricks to keep the amount of work from getting completely out of hand.

    So really, there’s no shame in tweening, especially not when the animations are obviously very good and the end result likewise excellent.

    #9730

    Chris
    Forwardist

    The animations were most likely made with Spine since Jesse Lopez the lead animator on half genie hero praised some horrible looking animation made with the software on one of his blogs and a job listing by WayForward also mentions it. I don’t believe it was ever mentioned that they planned on using it in interviews during the Kickstarter campaign though.

    Personally I’m pretty disappointed to see that Wayforward have shunned traditional hand drawn animation in favour of 2d skeletal animation and tweening. At a glance animations made using the technique might look fluid but they are so flat and filled problems like body parts overlapping unnaturally and that sort of thing.

    #9870

    Tenlade
    Forwardist

    the animations for the most part look fine, and i think the only animation that really had noticeable “tweening” was her bobbing up and down idle animation, which overdid it.

    #15442

    Kelliebryant
    Forwardist

    Hi you can check about Free animation software here i think your query will resolve after reading this

You must be logged in to reply to this topic.

Account Login

Enter your username or e-mail and password to login.

Forgot your password?

Register an Account

Sign up now for the good stuff.

Strength indicator

The password should be at least eight characters long and include one or more numbers. To make it stronger, use upper and lower case letters, numbers and symbols like ! " ? $ % ^ & ).

Password Reset (Step 1 of 2)

Enter your username or e-mail to reset your password. For security reasons the password reset link is sent only to the e-mail linked with your account. If you're having trouble resetting your password please contact support.

Password Reset (Step 2 of 2)